Found entry points for the research project

This commit is contained in:
Alexandre Linhares
2017-08-28 00:02:34 -03:00
parent cc58c8d50a
commit b5e35a35dd
6 changed files with 130358 additions and 7 deletions

130343
copycat.log

File diff suppressed because it is too large Load Diff

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@ -75,8 +75,10 @@ def __structureVsStructure(structure1, weight1, structure2, weight2):
temperature = ctx.temperature temperature = ctx.temperature
structure1.updateStrength() structure1.updateStrength()
structure2.updateStrength() structure2.updateStrength()
#TODO: use entropy
weightedStrength1 = temperature.getAdjustedValue( weightedStrength1 = temperature.getAdjustedValue(
structure1.totalStrength * weight1) structure1.totalStrength * weight1)
#TODO: use entropy
weightedStrength2 = temperature.getAdjustedValue( weightedStrength2 = temperature.getAdjustedValue(
structure2.totalStrength * weight2) structure2.totalStrength * weight2)
return random.weighted_greater_than(weightedStrength1, weightedStrength2) return random.weighted_greater_than(weightedStrength1, weightedStrength2)
@ -112,6 +114,7 @@ def __slippability(ctx, conceptMappings):
temperature = ctx.temperature temperature = ctx.temperature
for mapping in conceptMappings: for mapping in conceptMappings:
slippiness = mapping.slippability() / 100.0 slippiness = mapping.slippability() / 100.0
#TODO: use entropy
probabilityOfSlippage = temperature.getAdjustedProbability(slippiness) probabilityOfSlippage = temperature.getAdjustedProbability(slippiness)
if random.coinFlip(probabilityOfSlippage): if random.coinFlip(probabilityOfSlippage):
return True return True
@ -123,6 +126,7 @@ def breaker(ctx, codelet):
random = ctx.random random = ctx.random
temperature = ctx.temperature temperature = ctx.temperature
workspace = ctx.workspace workspace = ctx.workspace
#TODO: use entropy
probabilityOfFizzle = (100.0 - temperature.value()) / 100.0 probabilityOfFizzle = (100.0 - temperature.value()) / 100.0
if random.coinFlip(probabilityOfFizzle): if random.coinFlip(probabilityOfFizzle):
return return
@ -139,6 +143,7 @@ def breaker(ctx, codelet):
breakObjects += [structure.source.group] breakObjects += [structure.source.group]
# Break all the objects or none of them; this matches the Java # Break all the objects or none of them; this matches the Java
for structure in breakObjects: for structure in breakObjects:
#TODO: use entropy
breakProbability = temperature.getAdjustedProbability( breakProbability = temperature.getAdjustedProbability(
structure.totalStrength / 100.0) structure.totalStrength / 100.0)
if random.coinFlip(breakProbability): if random.coinFlip(breakProbability):
@ -161,6 +166,7 @@ def similarPropertyLinks(ctx, slip_node):
result = [] result = []
for slip_link in slip_node.propertyLinks: for slip_link in slip_node.propertyLinks:
association = slip_link.degreeOfAssociation() / 100.0 association = slip_link.degreeOfAssociation() / 100.0
#TODO:use entropy
probability = temperature.getAdjustedProbability(association) probability = temperature.getAdjustedProbability(association)
if random.coinFlip(probability): if random.coinFlip(probability):
result += [slip_link] result += [slip_link]
@ -216,6 +222,7 @@ def description_strength_tester(ctx, codelet):
description.descriptor.buffer = 100.0 description.descriptor.buffer = 100.0
description.updateStrength() description.updateStrength()
strength = description.totalStrength strength = description.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0) probability = temperature.getAdjustedProbability(strength / 100.0)
assert random.coinFlip(probability) assert random.coinFlip(probability)
coderack.newCodelet('description-builder', strength, [description]) coderack.newCodelet('description-builder', strength, [description])
@ -361,6 +368,7 @@ def rule_strength_tester(ctx, codelet):
temperature = ctx.temperature temperature = ctx.temperature
rule = codelet.arguments[0] rule = codelet.arguments[0]
rule.updateStrength() rule.updateStrength()
#TODO: use entropy
probability = temperature.getAdjustedProbability(rule.totalStrength / 100.0) probability = temperature.getAdjustedProbability(rule.totalStrength / 100.0)
if random.coinFlip(probability): if random.coinFlip(probability):
coderack.newCodelet('rule-builder', rule.totalStrength, [rule]) coderack.newCodelet('rule-builder', rule.totalStrength, [rule])
@ -463,6 +471,7 @@ def bond_strength_tester(ctx, codelet):
__showWhichStringObjectIsFrom(bond) __showWhichStringObjectIsFrom(bond)
bond.updateStrength() bond.updateStrength()
strength = bond.totalStrength strength = bond.totalStrength
#Todo: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0) probability = temperature.getAdjustedProbability(strength / 100.0)
logging.info('bond strength = %d for %s', strength, bond) logging.info('bond strength = %d for %s', strength, bond)
assert random.coinFlip(probability) assert random.coinFlip(probability)
@ -745,6 +754,7 @@ def group_strength_tester(ctx, codelet):
__showWhichStringObjectIsFrom(group) __showWhichStringObjectIsFrom(group)
group.updateStrength() group.updateStrength()
strength = group.totalStrength strength = group.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0) probability = temperature.getAdjustedProbability(strength / 100.0)
if random.coinFlip(probability): if random.coinFlip(probability):
# it is strong enough - post builder & activate nodes # it is strong enough - post builder & activate nodes
@ -872,6 +882,7 @@ def rule_translator(ctx, codelet):
bondDensity = min(bondDensity, 1.0) bondDensity = min(bondDensity, 1.0)
weights = __getCutoffWeights(bondDensity) weights = __getCutoffWeights(bondDensity)
cutoff = 10.0 * random.weighted_choice(list(range(1, 11)), weights) cutoff = 10.0 * random.weighted_choice(list(range(1, 11)), weights)
#TODO: use entropy
if cutoff >= temperature.actual_value: if cutoff >= temperature.actual_value:
result = workspace.rule.buildTranslatedRule() result = workspace.rule.buildTranslatedRule()
if result is not None: if result is not None:
@ -928,6 +939,7 @@ def important_object_correspondence_scout(ctx, codelet):
coderack = ctx.coderack coderack = ctx.coderack
random = ctx.random random = ctx.random
slipnet = ctx.slipnet slipnet = ctx.slipnet
#TODO: use entropy
temperature = ctx.temperature temperature = ctx.temperature
workspace = ctx.workspace workspace = ctx.workspace
objectFromInitial = chooseUnmodifiedObject(ctx, 'relativeImportance', objectFromInitial = chooseUnmodifiedObject(ctx, 'relativeImportance',
@ -998,6 +1010,7 @@ def correspondence_strength_tester(ctx, codelet):
objectFromTarget.flipped_version()))) objectFromTarget.flipped_version())))
correspondence.updateStrength() correspondence.updateStrength()
strength = correspondence.totalStrength strength = correspondence.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0) probability = temperature.getAdjustedProbability(strength / 100.0)
if random.coinFlip(probability): if random.coinFlip(probability):
# activate some concepts # activate some concepts

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@ -83,6 +83,7 @@ class Coderack(object):
if 'correspondence' in codeletName: if 'correspondence' in codeletName:
return workspace.interStringUnhappiness / 100.0 return workspace.interStringUnhappiness / 100.0
if 'description' in codeletName: if 'description' in codeletName:
#TODO: use entropy
return (temperature.value() / 100.0) ** 2 return (temperature.value() / 100.0) ** 2
return workspace.intraStringUnhappiness / 100.0 return workspace.intraStringUnhappiness / 100.0
@ -161,6 +162,8 @@ class Coderack(object):
urgency = 3 urgency = 3
if codeletName == 'breaker': if codeletName == 'breaker':
urgency = 1 urgency = 1
#TODO: use entropy
if temperature.value() < 25.0 and 'translator' in codeletName: if temperature.value() < 25.0 and 'translator' in codeletName:
urgency = 5 urgency = 5
for _ in range(howMany): for _ in range(howMany):
@ -287,6 +290,8 @@ class Coderack(object):
random = self.ctx.random random = self.ctx.random
temperature = self.ctx.temperature temperature = self.ctx.temperature
assert self.codelets assert self.codelets
#TODO: use entropy
scale = (100.0 - temperature.value() + 10.0) / 15.0 scale = (100.0 - temperature.value() + 10.0) / 15.0
chosen = random.weighted_choice(self.codelets, [codelet.urgency ** scale for codelet in self.codelets]) chosen = random.weighted_choice(self.codelets, [codelet.urgency ** scale for codelet in self.codelets])
self.removeCodelet(chosen) self.removeCodelet(chosen)

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@ -239,6 +239,7 @@ class CursesReporter(Reporter):
w.border() w.border()
w.refresh() w.refresh()
#TODO: use entropy
def report_temperature(self, temperature): def report_temperature(self, temperature):
self.do_keyboard_shortcuts() self.do_keyboard_shortcuts()
w = self.temperatureWindow w = self.temperatureWindow

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@ -96,6 +96,7 @@ class Group(WorkspaceObject):
support = self.localSupport() / 100.0 support = self.localSupport() / 100.0
activation = slipnet.length.activation / 100.0 activation = slipnet.length.activation / 100.0
supportedActivation = (support * activation) ** exp supportedActivation = (support * activation) ** exp
#TODO: use entropy
return temperature.getAdjustedProbability(supportedActivation) return temperature.getAdjustedProbability(supportedActivation)
def flippedVersion(self): def flippedVersion(self):
@ -130,6 +131,7 @@ class Group(WorkspaceObject):
cubedlength = length ** 3 cubedlength = length ** 3
fred = cubedlength * (100.0 - slipnet.length.activation) / 100.0 fred = cubedlength * (100.0 - slipnet.length.activation) / 100.0
probability = 0.5 ** fred probability = 0.5 ** fred
#TODO: use entropy
value = temperature.getAdjustedProbability(probability) value = temperature.getAdjustedProbability(probability)
if value < 0.06: if value < 0.06:
value = 0.0 value = 0.0

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@ -82,6 +82,7 @@ class Workspace(object):
self.initial.updateIntraStringUnhappiness() self.initial.updateIntraStringUnhappiness()
self.target.updateIntraStringUnhappiness() self.target.updateIntraStringUnhappiness()
#TODO: use entropy
def getUpdatedTemperature(self): def getUpdatedTemperature(self):
self.calculateIntraStringUnhappiness() self.calculateIntraStringUnhappiness()
self.calculateInterStringUnhappiness() self.calculateInterStringUnhappiness()