Found entry points for the research project

This commit is contained in:
Alexandre Linhares
2017-08-28 00:02:34 -03:00
parent cc58c8d50a
commit b5e35a35dd
6 changed files with 130358 additions and 7 deletions

View File

@ -75,8 +75,10 @@ def __structureVsStructure(structure1, weight1, structure2, weight2):
temperature = ctx.temperature
structure1.updateStrength()
structure2.updateStrength()
#TODO: use entropy
weightedStrength1 = temperature.getAdjustedValue(
structure1.totalStrength * weight1)
#TODO: use entropy
weightedStrength2 = temperature.getAdjustedValue(
structure2.totalStrength * weight2)
return random.weighted_greater_than(weightedStrength1, weightedStrength2)
@ -112,6 +114,7 @@ def __slippability(ctx, conceptMappings):
temperature = ctx.temperature
for mapping in conceptMappings:
slippiness = mapping.slippability() / 100.0
#TODO: use entropy
probabilityOfSlippage = temperature.getAdjustedProbability(slippiness)
if random.coinFlip(probabilityOfSlippage):
return True
@ -123,6 +126,7 @@ def breaker(ctx, codelet):
random = ctx.random
temperature = ctx.temperature
workspace = ctx.workspace
#TODO: use entropy
probabilityOfFizzle = (100.0 - temperature.value()) / 100.0
if random.coinFlip(probabilityOfFizzle):
return
@ -139,6 +143,7 @@ def breaker(ctx, codelet):
breakObjects += [structure.source.group]
# Break all the objects or none of them; this matches the Java
for structure in breakObjects:
#TODO: use entropy
breakProbability = temperature.getAdjustedProbability(
structure.totalStrength / 100.0)
if random.coinFlip(breakProbability):
@ -161,6 +166,7 @@ def similarPropertyLinks(ctx, slip_node):
result = []
for slip_link in slip_node.propertyLinks:
association = slip_link.degreeOfAssociation() / 100.0
#TODO:use entropy
probability = temperature.getAdjustedProbability(association)
if random.coinFlip(probability):
result += [slip_link]
@ -216,6 +222,7 @@ def description_strength_tester(ctx, codelet):
description.descriptor.buffer = 100.0
description.updateStrength()
strength = description.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0)
assert random.coinFlip(probability)
coderack.newCodelet('description-builder', strength, [description])
@ -361,6 +368,7 @@ def rule_strength_tester(ctx, codelet):
temperature = ctx.temperature
rule = codelet.arguments[0]
rule.updateStrength()
#TODO: use entropy
probability = temperature.getAdjustedProbability(rule.totalStrength / 100.0)
if random.coinFlip(probability):
coderack.newCodelet('rule-builder', rule.totalStrength, [rule])
@ -463,6 +471,7 @@ def bond_strength_tester(ctx, codelet):
__showWhichStringObjectIsFrom(bond)
bond.updateStrength()
strength = bond.totalStrength
#Todo: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0)
logging.info('bond strength = %d for %s', strength, bond)
assert random.coinFlip(probability)
@ -745,6 +754,7 @@ def group_strength_tester(ctx, codelet):
__showWhichStringObjectIsFrom(group)
group.updateStrength()
strength = group.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0)
if random.coinFlip(probability):
# it is strong enough - post builder & activate nodes
@ -872,6 +882,7 @@ def rule_translator(ctx, codelet):
bondDensity = min(bondDensity, 1.0)
weights = __getCutoffWeights(bondDensity)
cutoff = 10.0 * random.weighted_choice(list(range(1, 11)), weights)
#TODO: use entropy
if cutoff >= temperature.actual_value:
result = workspace.rule.buildTranslatedRule()
if result is not None:
@ -928,6 +939,7 @@ def important_object_correspondence_scout(ctx, codelet):
coderack = ctx.coderack
random = ctx.random
slipnet = ctx.slipnet
#TODO: use entropy
temperature = ctx.temperature
workspace = ctx.workspace
objectFromInitial = chooseUnmodifiedObject(ctx, 'relativeImportance',
@ -998,6 +1010,7 @@ def correspondence_strength_tester(ctx, codelet):
objectFromTarget.flipped_version())))
correspondence.updateStrength()
strength = correspondence.totalStrength
#TODO: use entropy
probability = temperature.getAdjustedProbability(strength / 100.0)
if random.coinFlip(probability):
# activate some concepts